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Bells and whistles like stickers were omitted as non-essential as were most apps. As we can see from the feature comparison the core experience was defined around the Facebook Wall and user interaction.
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In Facebook’s case the context was mobile usage on early-generation Android phones with slow and spotty connections. These extremes will help negotiate optimization efforts for each use-case, context and the resulting constraints and opportunities. When it is time for implementation, it is important to separately define the minimum viable experience and the features it requires as well as the maximum viable experience, the ultimate vision of a perfect world. Comparing the features of Facebook Lite at launch with the main-stream Facebook android app gives us insight into what featured are deemed core to the experience and which ones are optional enhancements.īased on user-research, personas and business requirements, the experience a product should facilitate can be defined. It is a great example of making the Minimum Viable Experience accessible in a specific context, which in this case is very device specific.  Implementing Minimum Viable Experience (MVE) To underline the target market the app was first launched in select countries in Asia and Africa (Bangladesh, Nepal, Nigeria, South Africa, Sudan, Sri Lanka, Vietnam and Zimbabwe) It is a streamlined version of the social network optimized for low-end Android devices and slow and intermittent internet connections, both common in the developing world. In January 2015 Facebook launched a new Android app called Facebook Lite. Januby tobystereo on UX Facebook Lite Exemplifies Minimum Viable Experience Facebook Lite
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TOBYSTEREO I'm a digital artist working at the intersection of art and technology, currently Senior Senior UX Designer at Spreadshirt.